Bedroom

The Bedroom is a typical interior scene with a mix of textured glossy and diffuse materials that is easy to render for a unidirectional path tracer due to large light sources: the windows are modeled as diffuse area emitters. Since most light transport is governed by diffuse materials, radiance-based guiding techniques generally improve over unidirectional path tracing. However, highly glossy materials such as the ceiling lights made out of rough glass look significantly worse when rendered using radiance-based path guiding. At equal sample counts, this issue is addressed and noise improved overall by using our product-based guiding (NPG-Product) with learned multiple-importance-sampling weights. Primary-sample-space path-sampling techniques offer little to no benefit over unidirectional path tracing with our NPS slightly outperforming PSSPS [Guo et al. 2018] with an equal number of samples.
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Charts

Lower values are better (for SSIM, we plot 1-SSIM).
MAPE
SMAPE
L1
MRSE
L2
1-SSIM

Metrics

MetricPath TracingPPGGMMPSSPSNPS KLNPG-Radiance KLNPG-Product KL scalarNPG-Product KLNPG-Product χ²
Mega Samples236236236236236236236236236
Render Time75s1.8m35m77s3.5m6.4m7.2m7.7m10m
MAPE0.07780.05300.06280.06780.06840.04490.03660.03170.0421
SMAPE0.08340.05640.06660.07290.07380.04760.03920.03390.0453
L10.02270.01600.01920.01900.01970.01380.01089.49e−30.0121
MRSE8.38e−35.38e−37.37e−36.16e−36.20e−34.07e−31.85e−31.39e−32.30e−3
L21.07e−36.12e−48.45e−47.17e−46.77e−44.70e−42.22e−41.72e−42.72e−4
1-SSIM0.2570.1380.1760.2050.1990.1070.07420.05870.0969