Salle de Bain
Salle de Bain is a typical interior scene that is simple to render with a unidirectional path tracer. Radiance-based path-guiding techniques improve the efficiency more than primary-sample-space path sampling does, with our NPG-Radiance performing the best among them at equal sample counts. The per-sample efficiency is further improved - in particular for the glossy reflections on polished wood - by incorporating the product of the BSDF and incident illumination (NPG-Product).
Use mouse wheel to zoom in/out, click and drag to pan. Press keys [1], [2], ... to switch between individual images. Press [?] to see more keybindings.
Charts
Lower values are better (for SSIM, we plot 1-SSIM).
MAPE
SMAPE
L1
MRSE
L2
1-SSIM
Metrics
Metric | Path Tracing | PPG | GMM | PSSPS | NPS KL | NPG-Radiance KL | NPG-Product KL scalar | NPG-Product KL | NPG-Product χ² |
---|---|---|---|---|---|---|---|---|---|
Mega Samples | 236 | 236 | 236 | 236 | 236 | 236 | 236 | 236 | 236 |
Render Time | 51s | 89s | 12m | 54s | 3.5m | 5.4m | 5.7m | 6.1m | 7.9m |
MAPE | 0.185 | 0.0713 | 0.0798 | 0.161 | 0.158 | 0.0572 | 0.0525 | 0.0421 | 0.0621 |
SMAPE | 0.197 | 0.0751 | 0.0839 | 0.170 | 0.168 | 0.0607 | 0.0553 | 0.0448 | 0.0659 |
L1 | 0.251 | 0.187 | 0.191 | 0.230 | 0.229 | 0.177 | 0.176 | 0.169 | 0.180 |
MRSE | 0.0392 | 6.15e−3 | 8.13e−3 | 0.0318 | 0.0312 | 4.10e−3 | 4.09e−3 | 2.55e−3 | 4.53e−3 |
L2 | 9.12e−3 | 1.31e−3 | 1.66e−3 | 6.38e−3 | 5.96e−3 | 8.34e−4 | 8.28e−4 | 5.53e−4 | 9.84e−4 |
1-SSIM | 0.530 | 0.203 | 0.235 | 0.468 | 0.462 | 0.150 | 0.135 | 0.0985 | 0.172 |
(c) Disney Research